So, another week of raiding is done. I missed out on Wednesday (most of the farm content) due to being ganked by RL, it happens. RL > WoW, always. Anyway Fri was largely a washout, Princes down but no attempts on Putri as we were bodies short. Saturday was better but was a 200g wipe night.
The team was sub-optimal, but we had multiple 1-4% wipes. So where can things be better?
Trees and Priests rock but they’re not really designed as heavy tank healers, so 4xTree and 2xPriest is possibly not an ideal setup for the group.
- Green mutations (Phase 1)
Ranged need to be further back from the green one when is spawns, melee need to be camped right on top of the spawn point. If it’s going to reach the ranged target we need to have as many as possible stacking on that player.
- Green mutations (Phase 2)
Spread, spread, spread. Please ranged camp spread out. The issue here is Malleable Goo (aka ‘flubber’), we’re seeing regularly enough to be a problem a double whammy of the green ooze target getting walloped by flubber which was targeted on a player in close proximity. So stay spread, stay back until it looks like the green will reach the target then get into close range for the explosion.
- Gas clouds
The kite path is the key here and don’t get caught, the raid damage is usually enough to take out 3-4 players in one hit with others possibly following as other damage lands before the healers can catch up.
- Flubber (phase 2)
Dodge it, please dodge it. If only because getting hit is usually death and if not the casting debuff is a pain and hurts HPS & DPS
- Phase 3
Avoid the bottle bombs, avoid the flubber, blow cooldowns, pop potions, hit trinkets, nuke and heal for all your worth. Damage avoidance appears to be the key we’re missing at the moment.
Putri, if we can get that close with a non-optimal raid… you’re going down boyo.