Once again due to real life we were nine-manning content, and one of those has a broken collar bone (thus proving that retadins can faceroll :))
TotC10 (Beasts and Jaraxxus) – Beasts gave us a little trouble, it was Ari’s first time tanking the worms and they do need a bit of special handling, they’re the hardest part of the fight on normal mode. Dusted ourselves down a few times, dead beasts, happy skinners. Jaraxxus got better when ‘wolf went on the adds, Paladin AoE threat is a win on that fight pulling the adds under some form of control.
VoA – By the gods (all worship Yogg!) we have Wintergrasp, so as the bulk of the raid had never seen the bosses we dive into it before we get kicked out. All three early bosses nuked, no problems and pretty much no gear thanks to the way the RNG was playing with us. Oh thank you very much Blizz. We need to go back in to wallop the new guy, I’ve only looked at him once and to be honest I don’t remember much of the encounter. Emalon I think was the hardest for the team to work out, particularly when I failed to call the charged add (oops), but he died, we didn’t and we’ve learnt another execution fight.
ICC – The trash up to the final pack died without any problems, we then managed to pull pretty much all of the big adds one after the other causing one wipe and a few iffy moments (but the rep is nice). Marrowgar, two attempts at nine-manning him. We really did miss the additional ranged dps our resident dps nutter brings to the raid, which made getting the spikes down harder than it should have been. More in a followup post