Actually no. Ok to a certain level I enjoy DK dps but melee dps has to be my least enjoyable form of the game because of the sheer amount of faff in keeping within the hit box when the tank is moving the mob all over the damm place (guys, trust me on this, where you can keep the mobs parked).
So we currently have Korenwolf, the raid geared wrecking ball who has always been and remains the “main”, he’s the class I understand the best and where the muscle memory is setup the best. I know what to do when things go to hell on trash packs (like last night where we ended up with two large packs of adds, a couple of casters and a big skeleton in PoS at the start thanks to a face pull by the dps). Everything got picked up and brought under control, including the casters sat at range (thank you shield for your caster stun effect).
There is the dead gnomish girl, I’ve got the hang of how to pick up and hold aggro on her (nothing like seeing a gnome tanking a toenail) it’s not as instinctive as ‘wolf but she’s getting there.
Now, as part of team pirate we have a bear tank, he’s solid he knows his stuff but we’re seeing threat generation issues which I need to understand properly so we can either fix or work around. So to that end the boomkin spec is parked and tree boy goes bear for a while. Now to get my head around rage and all that sort of thing.
Random links for reference